Compatibility
Minecraft: Java Edition
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Details
Spirits XV adds invisible, invincible, immobile entities which spawn in at a set rate on the surface of the Overworld. Spirits have attributes that determine their behavior: Aura: determines whether a Spirit is Evil, Neutral, or Good. Power: determines the intensity of actions carried out by said Spirit. Aggravation: Determines how often a Spirit carries out an action. No matter the attributes, all Spirits eventually spawn a boss. Slaying this boss deletes the unique Spirit forever. Spirits cannot exist within close proximity of eachother, and thus, slaying one only makes an opening for a new one to take its place, for better or for worse. Spirit Bosses drop loot which can be traded for Sapphires, a required currency for character progression in the Valiant RPG Datapack. Players with Aura near 0 attract neutral Spirits, negative Aura attracts evil Spirits, positive Aura attracts "Good" Spirits. Slaying villagers increases aggravation for nearby Spirits, and reduces player Aura score. Slaying evil Spirit Bosses increases player Aura score. Slaying Good Spirit Bosses decreases player Aura score. Every Spirit has certain "Magic Ingredients" that they will spawn nearby themself which can be turned into powerful potions. There are 14 types of Spirit and 60 Magic Ingredients.
Spirits XV has been developed to run alongside the Valiant RPG and Magic Missile Datapacks.
https://modrinth.com/datapack/valiant-rpg-datapack-suite
https://modrinth.com/datapack/magic-missile
To initialize Spirits XV on its own, the user will need the command:
/function spirits:initialize
Note: This will set the World Spawn to the user's location.


